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Djinn equip
Djinn equip





  1. DJINN EQUIP HOW TO
  2. DJINN EQUIP FULL
  3. DJINN EQUIP SERIES

Again, not sure what this ability would be called, but this would be for those who have truly and 100% mastered use of the item.

DJINN EQUIP FULL

This would be like a Vestige in its Awakened state.įinally, for full body djinn equips. I'd have djinn equips set to a short rest cooldown. The catch would be that in order to use a djinn equip, you'd have to have an attunement slot free, or, already be using a djinn equip, in which case, the new equip would take over. Just an ability that embodies the deity the item is linked to. There would be another length of time for training the "djinn equip." Not sure what I would name the ability, but the idea is that whatever it is, it takes on a new form and has the abilities of like a rare/very rare magic item, one of these abilities being a passive bonus like fire resistance, or +5 to movement, or something. Then comes the actual ability side of things. For any Critical Role fans, this would be sort of like a Vestige in its dormant state. At higher levels, if granted this artifact by a specific deity for completing a task, perhaps it comes in an automatically bonded state or requires less time to bond with. At base "bonding" level, the item would just be like a typical common/uncommon magical item. Maybe like "spend a week of downtime training with this weapon." or something like that. This would be sort of like a lengthened version of attuning. This is where I provide my alternative attunement rule for these artifacts: Bonding. In the anime, it's shown that seven metal vessels is the limit, as the unnamed character, upon capturing their 7th dungeon, the djinn basically said "ok, you have enough, you can't bond with any more djinn." This is where I adapt things into funky attunement slot ideas. Then, for flavor reasons and so that people can't just swap them around freely, I figured having a different kind of attunement for the weapons was necessary. And when they're not in use, they're not at the power level of an item that requires attunement. I need sort of a hybrid system of these artifacts do take up an attunement slot, but only when in use. My initial thought was "well that'd be cool to implement into D&D, but, how? Attunement slots is something to play with, but without drastically changing them, I can't see how those would work." Then it hit me. However, mechanically it was a bit of a head scratcher. So, say, an archdevil's artifact wouldn't be nearly as powerful as the artifact of Asmodeus himself. Change djinn metal vessels into artifacts of various powerful entities, whether they be the greater deities, lesser deities, or even just extremely powerful beings, with the power scale of each artifact lowering depending on the "celestial rank" of whatever its tied to.

djinn equip

So, me turning the djinns to D&D is fairly simple. Here's where we link this all back to D&D:

DJINN EQUIP HOW TO

Through training, they've been able to learn how to freely switch between full body djinn equips for all 7 vessels. Some are arm bands, rings, and necklaces but a couple are weapons. However, there is one special character, who will not be named for spoiler reasons, that has like seven metal vessels. This means they really only have to focus on one djinn's power at a time. Most characters only have one metal vessel. This takes a whole ton of practice and shows full mastery over a metal vessel. B) do a full body djinn equip where your entire body becomes sort of like an "avatar" of that djinn. This also puts an effect on the arms holding whatever it is, if it's a weapon. The highest form of this is known as "Djinn Equip", where you can either: A) turn said metal vessel (typically a weapon) into something that embodies the djinn housed within it. When you "capture" (beat), a dungeon, that djinn puts its mark on something metal, typically a weapon, of yours and you can then call upon the power of said djinn.

DJINN EQUIP SERIES

A big factor in the series are these things called dungeons, lorded over by djinns (which are divine spirits of all the elements, not just elemental beings of air, like in D&D).

djinn equip

So, one of my all time favorite anime series is Magi.

djinn equip

Also, as I forgot to mention it in my original post, I'll edit in the context of 5e. Buckle up and get on those +3 Spectacles of Reading. Sadly there is no TL DR, as you need to read most of this in order to give constructive feedback.







Djinn equip